Michael Mulek /

Echo Protocol: Digital Collectible System

A cross-genre project combining an isometric exploration game with a competitive card game, driven by a collectible status system.

#game-design #collectible #gacha-mechanics #rpg #projects

Echo Protocol is a comprehensive game design project that centers around the joy of the rare pull and the status of collection. It’s built on a dual-experience foundation: an isometric world of exploration and activity, seamlessly tied to a deep, competitive digital card game.

The core player goal is the constant pursuit of Echoes—highly rare, powerful cards that represent digitized consciousness or “encoded titans”—to build a powerful and unique collection.

The World System: Grinding for Status

The persistent game world provides the context for collection and progression, blending RPG and social simulation elements.

🗺️ The Environment

The game features an isometric world where players explore hubs and encounter NPC communities. The core activities in this world are the primary engine for earning rewards.

  • Exploration: The world is rich with lore, hidden currency, and rare pulls waiting to be discovered.
  • Social Hubs: Key locations function like “Pokémon Gyms,” serving as specialized venues for card duels, crafting, or puzzle solving.

👤 The Lore Context

The system is set in a society where resources are managed centrally. NPCs have structured lives (going to work, leaving in the evening), and the community relies on designated feeding, leisure, and living centers. The player exists within this system, striving for status and pride through their collection.

The Core Mechanic: The Pull

The entire system revolves around earning weighted card packs through various in-game activities, chasing the coveted Echo cards.

Pack TierPull LikelihoodKey FeaturePrimary Earn Method
T1BasicStandard card poolEarly quests, basic tasks
T2 (Bronze)Increased Rare ChanceSlightly better oddsCompletion of daily goals
T3 (Silver)Balanced OddsGood mix of Commons/RaresMid-tier quests, specific NPC interactions
T4 (Gold)Guaranteed EchoThe Golden StandardHigh Replayability Grind
T5 (Platinum)Enhanced Mythic ChanceWeighted for specific EchoesWeekly challenges, major achievements
T6 (Unique)Special / SerializedStory-specific rewardsEvent completion, boss slays

The T4 (Gold) Pack, which always contains an Echo card, is the central pillar of the replayability grind, motivating players to engage with all aspects of the world.

⚙️ Earning the Gold Pack

Gold Packs are earned by completing staple gameplay loop activities, ensuring all playstyles are rewarded:

  • Card Games: Winning competitive duels.
  • Crafting: Performing a significant or high-tier craft.
  • Puzzling: Solving a set number of environmental puzzles.
  • Dungeoning: Completing a dungeon or defeating a Boss NPC.

The Collectible Cards

The card pool is tiered to reinforce the status and power hierarchy, with Echoes being the pinnacle of a player’s collection.

Tier NamePlayer TerminologyDescription
CommonsCores / StaticsBase technological cards; the foundation of any deck.
RaresResonants / PhantomsReactive or event-style cards that hint at Echo power.
MythicsEchoesThe crown jewels; full manifestations of power, often “digitized gods.”
Ultra RareTrue Echoes / OriginalsReserved for highly exclusive, story-driven, or serialized pulls.

The Player Experience

The ultimate reward is Status and Pride derived from assembling a cohesive group of Echoes and demonstrating mastery over both the isometric world and the card game meta. The goal shifts from simple resource gathering to expressing personal power and identity through a unique collection.


This design outlines a rich meta-game where the competitive card game is both a core feature and one of the many ways a player can demonstrate their power and earn the next big pull.